Non-euclidean Virtual Reality II: Explorations of \mathbb{H}^2\times \mathbb{E}

Year: 2017 Authors: Vi Hart; Andrea Hawksley; elvR elvR HARC; Elisabetta A. Matsumoto; Henry Segerman

Core claim

A practical VR rendering and navigation framework can make \mathbb{H}^2\times \mathbb{E} accessible while preserving a familiar Euclidean vertical direction.

Topics

non-euclidean virtual reality, \mathbb{H}^2\times \mathbb{E}, geodesics, VR rendering, tilings

Domains

hyperbolic geometry, differential geometry, Riemannian geometry, Minkowski space, geodesic equations, virtual reality, visualization, digital media

Methods

hyperboloid model, explicit parametrisation, geodesic computation, screen projection, tiling-based landmarks

Media

virtual reality headset, computer graphics, online simulation, 2,6 tiling, screen rendering

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.