A Generalization of the Chaos Game
Year: 2019 Authors: Tom Bates
Core claim
For every regular polygon order, two special cut fractions generate distinct sharp fractals, and the resulting patterns encode the order history of targeted vertices.
Topics
chaos game, regular polygons, fractal geometry, vertex history
Domains
iterated function systems, regular polygon geometry, fractal analysis, generative art, visualization, algorithmic aesthetics
Methods
experimental coding, geometric derivation, color-history rendering
Media
computer code, web demonstration, composite images
Source status
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