A Generalization of the Chaos Game

Year: 2019 Authors: Tom Bates

Core claim

For every regular polygon order, two special cut fractions generate distinct sharp fractals, and the resulting patterns encode the order history of targeted vertices.

Topics

chaos game, regular polygons, fractal geometry, vertex history

Domains

iterated function systems, regular polygon geometry, fractal analysis, generative art, visualization, algorithmic aesthetics

Methods

experimental coding, geometric derivation, color-history rendering

Media

computer code, web demonstration, composite images

Source status

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