Paradoxical Figures That Adapt to the Viewer’s Relative Position

Year: 2025 Authors: Matías Gárate; Paul Weber

Core claim

Impossible figures can be modeled as camera-dependent 3D meshes so they appear consistent across changing viewpoints and interactive viewing contexts.

Topics

impossible figures, camera-dependent modeling, interactive visualization, paradoxical objects

Domains

3D geometry, coordinate systems, projection, digital art, 3D modeling, visual illusion

Methods

parametric algorithm, mesh manipulation, Blender implementation, Processing application

Media

3D mesh models, Blender renders, Android app, smartphone rotation

Source status

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