Paradoxical Figures That Adapt to the Viewer’s Relative Position
Year: 2025 Authors: Matías Gárate; Paul Weber
Core claim
Impossible figures can be modeled as camera-dependent 3D meshes so they appear consistent across changing viewpoints and interactive viewing contexts.
Topics
impossible figures, camera-dependent modeling, interactive visualization, paradoxical objects
Domains
3D geometry, coordinate systems, projection, digital art, 3D modeling, visual illusion
Methods
parametric algorithm, mesh manipulation, Blender implementation, Processing application
Media
3D mesh models, Blender renders, Android app, smartphone rotation
Source status
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