generative art
Appears in 25 extracted records.
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Representative papers
- Using a Fractal Program to Model Vortical Flows (2004)
- Abstract Art from a Model for Cellular Morphogenesis (2005)
- Generative Art and Aesthetics (2005)
- Recursion, Symmetry & Tessellation with Software based Video Feedback Systems (2008)
- Chaos, Noise, Randomness and Coincidence as Constitutional for Generative Art (2010)
- Seeing with the Mind: from the Matrix into the Cloud (2010)
- Abstract Overlays using a Transport Network Model (2011)
- Image Generation from Magic Squares (2011)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (2013)
- Emergent Orange (2015)
- Flowing, Organic Forms Using Adaptive Line-Drawing Agents (2015)
- Random Walks on Vertices of Archimedean Tilings (2015)
- Representational Random Walks (2016)
- Thoughts on Generative Art (2016)
- Ballistic Deposition and Aesthetic Patterns (2017)
- How to Draw a Line (2017)
- Hex-Chaos Compositions and Equivalence Classes of Packing Problems (2018)
- Exploring Randomness in Digital Art (2019)
- Generative Art from One-Dimensional Chip-Firing Automata (2019)
- Generalizations of Truchet Tiles (2020)
- Spiroplots: a New Discrete-time Dynamical System to Generate Curve Patterns (2020)
- Generative Zellij (2022)
- Eden Model for Pentagons (2024)
- The Art of Knot Data (2024)
- Reformulating Multiplication for Mandelbrot-like Sets in 3D (2025)