Algorithms for Morphing Escher-Like Tessellations

Year: 2015 Authors: Kevin D. Lee

Core claim

Interactive cubic-spline path editing gives artists finer control over tile morphs and avoids overlaps and bulges better than purely automatic methods.

Topics

Escher-like tessellations, tile morphing, interactive path editing, parquet deformation

Domains

computational geometry, interpolation, parametric curves, polygon blending, generative art, tessellation design, digital fabrication, visual animation

Methods

linear interpolation, Sederberg-style shape blending, turtle graphics, affine transformation, cubic spline editing

Media

TesselManiac! software, wooden chessboard, laser cutter, animated tile frames

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.