Algorithms for Morphing Escher-Like Tessellations
Year: 2015 Authors: Kevin D. Lee
Core claim
Interactive cubic-spline path editing gives artists finer control over tile morphs and avoids overlaps and bulges better than purely automatic methods.
Topics
Escher-like tessellations, tile morphing, interactive path editing, parquet deformation
Domains
computational geometry, interpolation, parametric curves, polygon blending, generative art, tessellation design, digital fabrication, visual animation
Methods
linear interpolation, Sederberg-style shape blending, turtle graphics, affine transformation, cubic spline editing
Media
TesselManiac! software, wooden chessboard, laser cutter, animated tile frames
Source status
This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.