Organic 3D Mesh Creation through Particle-Based Physics Simulation

Year: 2016 Authors: Sage Jenson

Core claim

Particle trajectories from a spring-based simulation can be assembled into triangular meshes that produce sculptural organic 3D imagery.

Topics

particle-based simulation, mesh generation, organic 3D form, visual rendering

Domains

Hooke’s law, Newton’s second law, 3D geometry, generative art, 3D modeling, digital sculpture, visual design

Methods

spring-mass simulation, path sampling, triangle construction, 3D rendering

Media

Processing, Cinema4D, toxiclibs, HE_Mesh

Source status

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