Organic 3D Mesh Creation through Particle-Based Physics Simulation
Year: 2016 Authors: Sage Jenson
Core claim
Particle trajectories from a spring-based simulation can be assembled into triangular meshes that produce sculptural organic 3D imagery.
Topics
particle-based simulation, mesh generation, organic 3D form, visual rendering
Domains
Hooke’s law, Newton’s second law, 3D geometry, generative art, 3D modeling, digital sculpture, visual design
Methods
spring-mass simulation, path sampling, triangle construction, 3D rendering
Media
Processing, Cinema4D, toxiclibs, HE_Mesh
Source status
This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.