A Fast Algorithm for Creating Turing-McCabe Patterns
Year: 2016 Authors: Markus Schwehm
Core claim
A GPU implementation with color-channel parallelization and Kinect input makes Turing-McCabe pattern generation fast enough for live interactive performance.
Topics
reaction-diffusion patterns, WebGL computation, interactive art installation, Kinect user capture
Domains
reaction-diffusion, numerical simulation, multiscale pattern generation, generative art, interactive installation, performance art, digital visualization
Methods
shader programs, box blur, color-channel splitting, depth-image interaction
Media
GPU, WebGL, Kinect, video buffer
Source status
This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.