A Fast Algorithm for Creating Turing-McCabe Patterns

Year: 2016 Authors: Markus Schwehm

Core claim

A GPU implementation with color-channel parallelization and Kinect input makes Turing-McCabe pattern generation fast enough for live interactive performance.

Topics

reaction-diffusion patterns, WebGL computation, interactive art installation, Kinect user capture

Domains

reaction-diffusion, numerical simulation, multiscale pattern generation, generative art, interactive installation, performance art, digital visualization

Methods

shader programs, box blur, color-channel splitting, depth-image interaction

Media

GPU, WebGL, Kinect, video buffer

Source status

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