interactive installation
Appears in 11 extracted records.
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Representative papers
- Artformer Geometry (2010)
- Virtual Environment Kit for Visual Arts (2011)
- How to Make an IMAGINARY Exhibition (2013)
- Tatami Maker: A Combinatorially Rich Mechanical Game Board (2013)
- A Fast Algorithm for Creating Turing-McCabe Patterns (2016)
- Non-euclidean Virtual Reality II: Explorations of \mathbb{H}^2\times \mathbb{E} (2017)
- Algorithmisch Ritme: Algorithmic Art as Material in an Interactive Dance-Projection (2018)
- Play Truchet: Using the Truchet Tiling to Engage the Public with Mathematics (2018)
- The Art and Mathematics of Cycling: Using Old Bicycles to Draw Spirograph Patterns (2018)
- Non-Euclidean Billiards in VR (2020)
- Applying the Iterative Development Process: The Creation of Fractal Emergence (2024)