Visualizing Math Art Activities at the GameLab

Year: 2017 Authors: Sujan Shrestha

Core claim

GameLab demonstrates how an interdisciplinary STEAM space can engage students through art-based visualization, hands-on construction, and VR-supported mathematical learning.

Topics

STEAM education, virtual reality visualization, interdisciplinary collaboration, mathematics and art

Domains

mathematical concepts, 3D stereoscopic perspective, visualization, math-art, exhibition space, interactive media, art installation

Methods

CAVE virtual reality, 3D modeling, hands-on construction, collaborative workshop

Media

PVC pipes, shower curtains, active shutter glasses, Xbox 360 controllers

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.