Visualizing Math Art Activities at the GameLab
Year: 2017 Authors: Sujan Shrestha
Core claim
GameLab demonstrates how an interdisciplinary STEAM space can engage students through art-based visualization, hands-on construction, and VR-supported mathematical learning.
Topics
STEAM education, virtual reality visualization, interdisciplinary collaboration, mathematics and art
Domains
mathematical concepts, 3D stereoscopic perspective, visualization, math-art, exhibition space, interactive media, art installation
Methods
CAVE virtual reality, 3D modeling, hands-on construction, collaborative workshop
Media
PVC pipes, shower curtains, active shutter glasses, Xbox 360 controllers
Source status
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