interactive media
Appears in 14 extracted records.
Back to Domains.
Representative papers
- Image Processing with Mathematica 8 (2011)
- The Immersive Bridge Between Math and Art (2012)
- Never-ending Storytelling with Discrete-Time Markov Processes (2012)
- Gallery Layout in Borges’ Library of Babel (2015)
- [[papers/2015/bridges2015-387|Hypernom: Mapping VR Headset Orientation to ]] (2015)
- Mathematikon: A Mathematical Shopping Center (2016)
- [[papers/2017/bridges2017-33|Non-euclidean Virtual Reality I: Explorations of ]] (2017)
- Visualizing Math Art Activities at the GameLab (2017)
- Horosphere, Cyclide and 3d Hyperbolic Tilings (2018)
- Virtual Crocheting of Euclidean Planes in a 3-Sphere (2018)
- Non-Euclidean Virtual Reality III: Nil (2020)
- Non-Euclidean Virtual Reality IV: Sol (2020)
- Portals to Non-Euclidean Geometries (2022)
- Quadratis Puzzles (2022)