Non-Euclidean Virtual Reality IV: Sol

Year: 2020 Authors: Remi Coulon; Elisabetta A. Matsumoto; Henry Segerman; Steve Trettel

Core claim

VR ray-tracing in Sol can make its geodesics, spheres, and planes legible to users through interactive intrinsic visualization.

Topics

Sol geometry, virtual reality, geodesic visualization, intrinsic rendering

Domains

Riemannian geometry, Lie groups, geodesic flow, Thurston geometrization, data visualization, scientific visualization, interactive media, 3D printing

Methods

geodesic ray tracing, intrinsic simulation, VR headset exploration, 3D printed models

Media

virtual reality headset, 3D printed spheres, software simulation, screen-based rendering

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.