Non-Euclidean Virtual Reality IV: Sol
Year: 2020 Authors: Remi Coulon; Elisabetta A. Matsumoto; Henry Segerman; Steve Trettel
Core claim
VR ray-tracing in Sol can make its geodesics, spheres, and planes legible to users through interactive intrinsic visualization.
Topics
Sol geometry, virtual reality, geodesic visualization, intrinsic rendering
Domains
Riemannian geometry, Lie groups, geodesic flow, Thurston geometrization, data visualization, scientific visualization, interactive media, 3D printing
Methods
geodesic ray tracing, intrinsic simulation, VR headset exploration, 3D printed models
Media
virtual reality headset, 3D printed spheres, software simulation, screen-based rendering
Source status
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