So-Soo-Yoo: A Game of Strategy and Chance on the Number Line
Year: 2024 Authors: Jay Dearien; David Chappell
Core claim
The game’s visual movement rules let players rehearse multiplication tables, factors, powers, and primes while exploring strategic paths on the number line.
Topics
board game, number line, reachability sets, multiplication tables, prime factors
Domains
number theory, factors, prime numbers, multiplication tables, combinatorics, game design, visual notation, educational visualization
Methods
reachability analysis, recursive definition, move-path analysis, gameplay observation
Media
printed board, colored circles, patterned squares, dice
Source status
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