So-Soo-Yoo: A Game of Strategy and Chance on the Number Line

Year: 2024 Authors: Jay Dearien; David Chappell

Core claim

The game’s visual movement rules let players rehearse multiplication tables, factors, powers, and primes while exploring strategic paths on the number line.

Topics

board game, number line, reachability sets, multiplication tables, prime factors

Domains

number theory, factors, prime numbers, multiplication tables, combinatorics, game design, visual notation, educational visualization

Methods

reachability analysis, recursive definition, move-path analysis, gameplay observation

Media

printed board, colored circles, patterned squares, dice

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.