Art, Math, and Computers: New Ways of Creating Pleasing Shapes

Year: 1998 Authors: Carlo H. Séquin

Core claim

Computers can participate in both the design and implementation of pleasing shapes, from abstract geometric definition to virtual display or physical fabrication.

Topics

computer-generated sculpture, geometric modeling, virtual reality, rapid prototyping

Domains

geometry, surface modeling, symmetry, topology, sculpture, digital art, industrial design, tactile aesthetics

Methods

vertex mesh modeling, graphical editing, rendering, laser range scanning

Media

computer display, virtual worlds, stone, bronze

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.