Art, Math, and Computers: New Ways of Creating Pleasing Shapes
Year: 1998 Authors: Carlo H. Séquin
Core claim
Computers can participate in both the design and implementation of pleasing shapes, from abstract geometric definition to virtual display or physical fabrication.
Topics
computer-generated sculpture, geometric modeling, virtual reality, rapid prototyping
Domains
geometry, surface modeling, symmetry, topology, sculpture, digital art, industrial design, tactile aesthetics
Methods
vertex mesh modeling, graphical editing, rendering, laser range scanning
Media
computer display, virtual worlds, stone, bronze
Source status
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