Hypernom: Mapping VR Headset Orientation to

Year: 2015 Authors: Vi Hart; Andrea Hawksley; Henry Segerman; Marc ten Bosch

Core claim

Using headset orientation as position in creates an intuitive VR navigation and game mechanic for exploring regular 4D polytopes.

Topics

virtual reality game, 4D polytopes, [[topics/s-3-navigation| navigation]], unit quaternions, stereographic projection

Domains

topology, group theory, quaternions, 4D geometry, [[domains/3|]], game design, interactive media, digital visualization

Methods

radial projection, stereographic projection, quaternion multiplication, Hopf fibration coloring, head-tracking

Media

VR headset, gamepad, 3D graphics, screenshots

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.