Hypernom: Mapping VR Headset Orientation to
Year: 2015 Authors: Vi Hart; Andrea Hawksley; Henry Segerman; Marc ten Bosch
Core claim
Using headset orientation as position in creates an intuitive VR navigation and game mechanic for exploring regular 4D polytopes.
Topics
virtual reality game, 4D polytopes, [[topics/s-3-navigation| navigation]], unit quaternions, stereographic projection
Domains
topology, group theory, quaternions, 4D geometry, [[domains/3|]], game design, interactive media, digital visualization
Methods
radial projection, stereographic projection, quaternion multiplication, Hopf fibration coloring, head-tracking
Media
VR headset, gamepad, 3D graphics, screenshots
Source status
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