Non-euclidean Virtual Reality I: Explorations of

Year: 2017 Authors: Vi Hart; Andrea Hawksley; Elisabetta A. Matsumoto; Henry Segerman

Core claim

Immersive VR can make more intuitive by letting users move physically through a correctly simulated hyperbolic space.

Topics

hyperbolic geometry, virtual reality, immersive visualization, geodesics

Domains

hyperbolic space, Minkowski space, hyperboloid model, holonomy, scientific visualization, interactive media, VR experience, expository design

Methods

hyperboloid model, Poincaré ball model, positional tracking, tiling landmarks

Media

HTC Vive, virtual reality headset, screen graphics, 3D hyperbolic simulation

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.