Non-euclidean Virtual Reality I: Explorations of
Year: 2017 Authors: Vi Hart; Andrea Hawksley; Elisabetta A. Matsumoto; Henry Segerman
Core claim
Immersive VR can make more intuitive by letting users move physically through a correctly simulated hyperbolic space.
Topics
hyperbolic geometry, virtual reality, immersive visualization, geodesics
Domains
hyperbolic space, Minkowski space, hyperboloid model, holonomy, scientific visualization, interactive media, VR experience, expository design
Methods
hyperboloid model, Poincaré ball model, positional tracking, tiling landmarks
Media
HTC Vive, virtual reality headset, screen graphics, 3D hyperbolic simulation
Source status
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