Immersive Visualization of Flat Surfaces Using Ray Marching

Year: 2025 Authors: Fabian Lander; Diaeldin Taha

Core claim

Ray marching can render flat surfaces efficiently while giving an immersive geometric view useful for exploration, implementation, and outreach.

Topics

flat surfaces, ray marching, immersive visualization, virtual reality, outreach

Domains

geometry, dynamical systems, Teichmüller theory, ergodic theory, number theory, computer graphics, virtual reality, immersive art

Methods

signed distance functions, sphere tracing, constructive solid geometry, GPU rendering, first-person simulation

Media

ray-marched simulation, source code, online demo, 3D rendered scenes, flat surface models

Source status

This page publishes metadata and extracted analytical signals only. Raw PDF and full OCR text are kept local for now.